The Climbers: Mount Everest or Mariana Trench?

6 11 2012

The Climbers / Die Aufsteiger
Age: 8+
Players: 2-5 players
Duration: 45 minutes

The Climbers

Die Aufsteiger aka The Climbers – Box

Die Aufsteiger, or The Climbers, is an abstract game by Holger Lanz which sees you trying to make your meeple reach the highest point, or if equal in height, then to have made it there first.This is a three-dimensional game made entirely of wooden pieces. Yes, even your meeples are wooden! The box contains a large variety of blocks of different sizes, as well as large and small ladders for each player. Each block has six faces, each coloured differently to match player colour (with one side left grey to represent a wildcard colour). Opposite faces will always be consistent (e.g. Blue on the other side of light-blue).

You begin the game by finding the two large grey pieces and align them vertically on the table. The remaining blocks are placed randomly around these structures until no parts of the two towers are visible. When I say randomly, there are – of course – building rules to adhere to. For example, no gaps underneath blocks. It is at this point that player order is randomly selected and meeples/ladders distributed. Oh dear, you didn’t get your favourite colour? Never mind, it may be to your benefit! You see, those random blocks you’ve all just laid out form the basis of the ‘mountain’ upon which your little meeples will begin their adventure skywards.

The Climbers box contents

The Climbers box contents

Put simply, they are only allowed to step upon matching coloured faces of face-up blocks, or the grey wildcard faces). There is no rule as to how high a meeple can move up – or down – in a player’s turn, but you can’t climb an adjacent block if your meeple is shorter than it.

Hmm – there are only a select quantity of the blocks which your meeple can climb onto as the others are two large. So what do you do? Well, firstly, on your turn you can move a block (as long as the previous player didn’t move it directly before you). This allows placement or removal of a block to help you on your way. Or indeed, you might already have a path upwards, in which case, you might decide to move a block to hinder an opponent, such as to make a potentially reachable area – unreachable. You may just wish to rotate a block instead so that the upwards colour is prefential. All would be legal as long as you stick to the (few) building rules (not all mentioned here).

You also have the option to use your ladders, for those hard-to-reach locations. As long as your ladder starts on a legal colour for your meeple, and ends on similar, then you can climb higher than usual. Be careful though, as these are one-time use only! You have one short and one long ladder.

There is one other nasty trick up the sleeve – the blocking stones! Again, these are one-time  use only and each player has one. By placing one of these instead of moving a block as step one of your turn, you prevent a player from using/moving that block for the duration of that round (until it is your turn once again).

Game in progress

A game of The Climbers in progress. Blue is looking good!

Playing the game
So, how does it play? We’ve played this once as a 2 player and a couple of times as a 4. There is no real difference in rules at all. Each game has been entertaining and has gone down well with the players concerned. As the initial tower is built randomly and then colours chosen, no player can complain of bias or accused of stacking the sides up in their favour.

In the same way as 3D Blokus needs it, we felt like the games we played could have benefited from the use of a ‘lazy Susan’ in order for players to be able to see around the entirety of the structure. As it was, players find themselves manoeuvering around the table and peeking over the top to see what the optimal move is. That’s not to say the producers should supply one, it would just have been good if we had one to hand!

In the most recent game, two players were quite clearly in front and the result seemed clearcut. However, I still had my ladders and blocking stone and was able to use these to good effect to claim the victory! Equally, in another game, I started slowly and paid dearly for it. So it seems like there could be multiple ways back into (or out of) the game.

With all the different options to move/place blocks, there is plenty of scope for some slow turns. However, this didn’t seem to matter or occur with us too much and the game flowed very well.

All in all it is a fun gaming experience. There’s enough there to give the thinkers of the group enough to get along with, but also enough for the doers to get stuck into too. I don’t think it’ll be the sort of game you’ll play repeatedly of an evening, as one play seems ‘enough’, but we can see this one making it to the table when we fancy something a little different

The Climbers Demonstration

The Climbers / Die Aufsteiger being demonstrated


Card City

29 10 2012

Card City
Age: 12+
Players: 2-4 players
Duration: 15 to 45 minutes

Mrs Boxfart and I have been suffering with bouts of whatever name it is for what’s going around. In need of some entertainment after a day of lethargically doing nothing other than recharging the batteries (not literally; now that would be dull), we decided on playing something which involved minimal movement from the sofa.

Card City by Alban Biard appeared to fit the bill:

  • Small enough to fit on the coffee table
  • Plays with two
  • New one from Essen
  • Within easy reach
  • Short enough that we wouldn’t have to give up due to feeling bleugghhh

This is a game for 2 to 4 players who each take on the role of mayor. Each has to

“encourage the growth of the residential, commercial, industrial and cultural districts that make up your home, and to satisfy the demands of the city’s residents”

Each player begins the game with 3 coins and a starting card, the city hall. There are various cards:
-Two types of development building: Commercial and Residential
-Two types of cultural buildings: City Hall and Leisure
-Two types of other buildings: Industrial and Parking

A set quantity of each of these cards are mixed to form the draw deck and the game begins.
A nice mechanic involves drawing twice the number of cards as players and the start player ‘offers’ two of these face-up to the next player. The remaining cards are shown half face-up and half face-down. If the player being offered takes the face up cards, the same process occurs for the next player. However if the player chooses the half up/down cards then it is the offering player who must take the cards.

I won’t go into all of the rules as these can be found here, but needless to say it’s not as simple as just laying cards out willy-nilly due to the construction restrictions, such as residential buildings being unable to be sited next to industrial ones.

Prior to an income phase there is a city expansion phase which, again subject to rules, allows your city to grow. In essence, commercial buildings earn you income throughout the game, residential earn you VIPs at the end of the game.

Close up of a city

Our game
In our game this evening we found that for a small, short card game, there were a fair number of items to take into consideration and remember.
I seemed to struggle initially as just couldn’t get my hands on any residential or leisure buildings, whereas Mrs Boxfart couldn’t acquire Commercial or Industrial ones, but seemed to have no problem in gaining the near-useless Parking buildings. Nevertheless, we each made progress in our own cities.

In the end, Mrs Boxfart’s residential blocks scored multiple VIPs compared to my lacklustre 5! She had to lose 3pts (and I, 1pt) due to gaps in our 5×5 sized cities. However, my many and large Commercial districts left me with much income left over, and at 1pt for each 5 coins, I managed to win the game by 5 or so VIPs.

Despite its small size, there’s a lot of game held in the little box. There’s just enough interaction so it doesn’t feel completely solo in building your own cities. The playing time is great and there’s enough to remember in the rules with regards placement and development so you don’t just feel you’re playing a puzzle game. It played fine with two people with no changes to standard rules, however we felt that the drafting-type phase was better with 4.

We bought the game at Essen Spieltage 2012 and got a promo card which we have yet to play with. At €15 (about £13.50) we feel the game was priced just right for what it is and are certainly pleased with our purchase!

Ludibay shop Promo card
Ludibay shop Promo card

4 player game at hotel in Essen 2012

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